Forum Cossacks 3 :: Następne patche Cossacks 3

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Następne patche Cossacks 3
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[GP]Warren 
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Wysłany: 2016-09-26, 11:20   Następne patche Cossacks 3

Patch nr 3

Gra automatycznie aktualizuje się po zrestartowaniu Steama.

Game updates automatically after Steam restart.

Patch fixes/Patch naprawia:

Cytat:

Major
1. Game now detect some possible problems in system settings and third-party applications that may lead to game unstable state and give advices to fix it.
2. Fixed fishboats behaviour

Multiplayer
1. Fixed multiplayer issue, when loading text was shown even after all players loaded in to game. Happend sometime when one of the player was disconnected.
2. Sometimes multiplayer game were started in wrong way and it could lead to different problems at game start and finish.
3. Fixed bug, when players scores in multiplayer games were wrong.

Misc
1. Fixed AI behaviour while in peace time
2. Offline cheats are now available while playing against AI only through internet shell.

Next patch will include:
1. Fix for problem with Hi-Res and DPI in full screen
2. If you got disconnected during the game, you will get 30 seconds to return, to reconnect and continue playing.
_________________
Kontakt: https://www.facebook.com/PeteLevy123 ; warrengda@gmail.com
 
     
[GP]Warren 
Admin Team :)
łudi łudi, dymi dym


Pomógł: 2 razy
Wiek: 29
Dołączył: 29 Gru 2009
Posty: 8583
Skąd: Łódź

Medale: 6 (Więcej...)
1. Miejsce w PLC (Ilość: 1) 1. Miejsce w RPS (Ilość: 1) 3. Miejsce w PLC (Ilość: 2) 3. Miejsce w Turnieju MOD HH (Ilość: 1) Zasługi dla serwisu Kozacy.org (Ilość: 1)


Wysłany: 2016-09-26, 21:46   

Idą jak burza! ;-) Czyżby się wódka skończyła?

Cytat:
Patch Note 26.09.2016

We’ve fixed most of the most annoying multiplayer bugs and critical issues like display interaction troubles and aggressive third party applications affects. There are still known multiplayer issues left and planned to be resolved in the nearest patch.

Display
1. Added support for Hi-Res displays with use of DPI/Scale over 100%, now game properly detects each display DPI and changes its view depending on user display settings.
2. Fixed alt+tab issues, when game window behaviour not as player expected.
3. Added proper mouse clamping to window borders. It is turned on when player starts match and turns off in menus or while loading.
4. Now switching between display modes work as expected: full screen, windowed, windowed full screen.


Multiplayer
1. Game start should now work properly, without disconnects, “peasant death” and defeat/victory messages.
2. Multiplayer match can now proceed after room master defeat (but until he stays in the game, this issue solving is still in progress).
3. Players now properly receive win/lose messages corresponding with real situation (but still, until room master stays in the game).
4. Removed mislead “disconnect” message while playing was proper. It was shown in some cases at game start, at game end, and when room master left the game.
5. Players now can choose the server to which they want to connect. Added combo box in multiplayer login menu. There are currently 2 servers, and it was sometime confusing when you and your friends join different servers and weren’t able to find each other’s room.
6. Players now properly “surrender” on game exit or Alt+F4 shortcut.
7. Defeated enemies are now shown with grey text colour near mini-map.
8. Fixed bug when player created room just after multiplayer match and its starting settings wasn’t normal.
9. Fixed bug when player was able to transfer “cheats mode” from single player game to multiplayer.
10. Fixed bug when player joined room and it was displayed as wrong room or players previous room.
11. Improved overall multiplayer game stability.



Other
1. Game properly restores interface and unit selection after window resize and resolution change.
2. Mouse clamping to window borders now works properly.
3. Added “Rapture” application in warning list on game start, with notice to close this app while playing game due to high influence on game stability and performance.
4. Game version in Main Menu now include more detailed build version and list of owned by player DLCs.
5. Large fixes for Ukrainian localization (we are still working on them).

Priority tasks for the nearest patches:
1. Possibility to scroll map while selecting units with frame.
2. Proper game continuation after room master leaves the game.
3. Window that shows players progress loading at multiplayer start, sometime shows incorrect information.
4. Work on multiplayer games stability
5. Spanish, Italian, Turkish, Portugal language support. They are at testing stage and will soon be added. Please be patient.
6. Game rating and stats in multiplayer game.
7. End game statistics after single player and multiplayer matches on random map
_________________
Kontakt: https://www.facebook.com/PeteLevy123 ; warrengda@gmail.com
 
     
[GP]Warren 
Admin Team :)
łudi łudi, dymi dym


Pomógł: 2 razy
Wiek: 29
Dołączył: 29 Gru 2009
Posty: 8583
Skąd: Łódź

Medale: 6 (Więcej...)
1. Miejsce w PLC (Ilość: 1) 1. Miejsce w RPS (Ilość: 1) 3. Miejsce w PLC (Ilość: 2) 3. Miejsce w Turnieju MOD HH (Ilość: 1) Zasługi dla serwisu Kozacy.org (Ilość: 1)


Wysłany: 2016-09-28, 08:22   

Cytat:


New

This patch includes fixes of critical crashes, fix for laptops dedicated graphics cards and many other expected things.

Critical
1. Laptops with two graphics cards now correctly select most powerful one.
2. Fixed an issue when player uses msn account in cloud like OneDrive or other and was unable to change language and save game.

General
1. Increased maximum number of units from 10 000 to 16 000.
2. Fixed wrong information of players owned DLCs in main menu.
3. It is now easier to place new buildings near trees.
4. Fixed issue when player was able to interrupt wall placing process and game become uncontrollable.
5. Fixed bug when settings window could open on game start if you previously open it in main menu.
6. Fixes texts in Ukrainian localization.

Multiplayer
1. Added ally chat. Press Ctrl+Enter to chat with ally.
2. Fixed bug when balloon upgrade of one player open fog of war of all the players.
3. Fixed bug in internet shell, when chat messages were shown without nick, after player leave shell.
4. It is now possible to send private message using players ID, like: /w #23456 private message text
5. Fixed bug, when game name disappeared after player press "Make Private" button while creating game room.
6. Fixed bug, when players ID was cut in players list

Campaign
1. Russian campaign, mission 4, players unions now work properly. Fixed answer when you had not enough resources to pay to Tsar. Changed scenario events.

Work in progress tasks
1. Fixing “atioglxx.dll” crashes on AMD Radeon R7-R9 graphics cards series, happens mostly on exit to main menu.
2. Possibility to scroll map while selecting units with frame.
3. Proper game continuation after room master leaves the game.
4. Window that shows players progress loading at multiplayer start, now it sometimes shows incorrect information.
5. Increasing multiplayer games stability.
6. Spanish, Italian, Turkish, Portugal language support. They are at testing stage and will be added soon.
7. Game rating and stats in multiplayer game.
8. End game statistics after single player and multiplayer matches on random map.
_________________
Kontakt: https://www.facebook.com/PeteLevy123 ; warrengda@gmail.com
 
     
[GP]Warren 
Admin Team :)
łudi łudi, dymi dym


Pomógł: 2 razy
Wiek: 29
Dołączył: 29 Gru 2009
Posty: 8583
Skąd: Łódź

Medale: 6 (Więcej...)
1. Miejsce w PLC (Ilość: 1) 1. Miejsce w RPS (Ilość: 1) 3. Miejsce w PLC (Ilość: 2) 3. Miejsce w Turnieju MOD HH (Ilość: 1) Zasługi dla serwisu Kozacy.org (Ilość: 1)


Wysłany: 2016-10-03, 11:26   

Dzisiejszy patch:

Cytat:
General

1. Map generation process has been changed. Part of generation process was pre-cached. That improves speed of generation and may fix some crashes on game start.
2. Added sound of officers orders, drummer and bagpiper.
3. "Space" - hotkey now moves camera to selected units.
4. Increased volume for peasant selection.
5. RazerIngameEngine.exe process added as a process that may lead to low performance and game random crashes.

Multiplayer and Internet shell

1. Fixed critical bug, when player on client side, was able to place several buildings on one place at once. Which lead to game synchronization error, usually at game start. AKA GameObject error.
2. Fixed bug, when room master start game, and some clients didn't start map generation and stay in multiplayer room. Led to wrong start of the game.
3. Fixed bugs that led to game start fails, and when all players are loaded, but game stay on "waiting for player" state.
4. Fixed issue, when 8+ players was able to join room before game start. Led to wrong start of the game.
5. Possibility to join internet shell using editor.exe is blocked. Some users made game broken.
6. Creating new profile using in-game tools, now save internet login and cd-key to new profile.
7. We started process of separating players to different servers, based on player’s language. Player can choose any server as before, but as default, we propose server based on your language. This should brig better experience. We will make US server soon.
8. Possibility of entering an invalid email during registration is fixed.
9. Added # mark for private/password protected rooms in internet shell. It will be changed to proper image soon.
10. Annoying interface click sound in internet shell is removed.
11. You can scroll internet shell faster with "Ctrl" key pressed.(using mouse-scroll).
12. Session counter in internet shell now works properly.


Ziściło się moje marzenie, o którym wspominałem na Buddzie! Będą serwery bazujące a języku/lokalizacji gracza. ;)
_________________
Kontakt: https://www.facebook.com/PeteLevy123 ; warrengda@gmail.com
 
     
[GP]Warren 
Admin Team :)
łudi łudi, dymi dym


Pomógł: 2 razy
Wiek: 29
Dołączył: 29 Gru 2009
Posty: 8583
Skąd: Łódź

Medale: 6 (Więcej...)
1. Miejsce w PLC (Ilość: 1) 1. Miejsce w RPS (Ilość: 1) 3. Miejsce w PLC (Ilość: 2) 3. Miejsce w Turnieju MOD HH (Ilość: 1) Zasługi dla serwisu Kozacy.org (Ilość: 1)


Wysłany: 2016-10-04, 16:56   

Cytat:


Patch Notes 1.0.6.47.3910 (4.10.16)

General

1. Fixed lags with wall placing.

2. Fixed the "Access Violation" crash that happened on maps with water, that occurred when any player tried to load his units onto ferries.

3. Fixed random "Access Violation" crashes related to AI, that used ferries.

4. Tuned some AI behavior related to ferries. Previously, it may have happened when a built ferry couldn't moor a coast and the game dynamic slowed.

5. Tuned AI behavior of building ports. Now AI prioritizes it and this increases the game’s dynamic.

6. When ordering squad to load onto a ferry, it now properly updates/removes selection from units (yellow circles on the ground).

7. A ship are now always build at the same location near the port, ferries don’t affect it anymore.

8. If player’s PC got 8 GB of RAM or more, all textures of buildings and models will be preloaded into memory. Previously, only initial buildings were preloaded. This should remove lags and stutters while a player moves his camera over enemy city, destructs buildings or builds high-tier buildings.

9. Fixed some bugs in French localization: long names on buttons, text names and description for tutorial campaign missions.


Multiplayer

1. We’ve fixed the occasional desynchronization of time between a host and players. From now on the game speed is the same for everyone. This also fixes the bug with invisible armies, strange behavior of peasants and lag in response of some units.

2. Peace Time is now displayed correctly for everyone.

3. Peace Time won’t appear in matches where it wasn’t set anymore.

4. For MP, we’ve changed a behavior of ESCAPE button and a “Close” button in the victory/defeat message. Now they close the message and allow to continue the game as a spectator while Backspace buttons disconnects you from the match.

5. We’ve implemented 4 new messages for various situations in the multiplayer. Now the game will notify everyone when: a host quits the session and the game cannot be continued; when a host loses his connection; when a player quits; when a player loses his connection.


_________________
Kontakt: https://www.facebook.com/PeteLevy123 ; warrengda@gmail.com
 
     
[GP]Warren 
Admin Team :)
łudi łudi, dymi dym


Pomógł: 2 razy
Wiek: 29
Dołączył: 29 Gru 2009
Posty: 8583
Skąd: Łódź

Medale: 6 (Więcej...)
1. Miejsce w PLC (Ilość: 1) 1. Miejsce w RPS (Ilość: 1) 3. Miejsce w PLC (Ilość: 2) 3. Miejsce w Turnieju MOD HH (Ilość: 1) Zasługi dla serwisu Kozacy.org (Ilość: 1)


Wysłany: 2016-10-06, 13:27   

Cytat:

We've updated Cossacks 3 to the version 1.0.7.47.3927!

Congratulations to Early Bird enlistees are in order – you hold a special place in our hearts. We thank you for supporting us from the very beginning!

List of new additions:
1. Unique Early Bird badge, which will distinguish you among other players as an early backer!
2. Owners of Early Bird Edition get a display priority in the multiplayer shell user list!
3. Your bonus campaign has arrived! Participate in three brand new missions, available at your campaign selection screen!
4. Unique units for Early Bird enlistees: Turkish archer and light cavalry mercenaries, that have been available since the release date.
5. Among other goodies, Deluxe Edition owners can finally get their hands on an uncompressed OST of Cossacks 3. You can find it at %YourSteamFolder%\Cossacks 3\Cossacks 3 OST.
6. We’ve also made the multiplayer shell window a bit wider, so that you’d get more room for breathing.

From this moment our Early Bird promotion has ended.

Cossacks 3 will become available on Mac and Linux in the second half of October. We’ll announce an exact release date a bit later. You’ll also get an ability to get a free Early Bird upgrade bonus by playing Cossacks 3 during two weeks after your release.

Have a nice day!
_________________
Kontakt: https://www.facebook.com/PeteLevy123 ; warrengda@gmail.com
 
     
[GP]Warren 
Admin Team :)
łudi łudi, dymi dym


Pomógł: 2 razy
Wiek: 29
Dołączył: 29 Gru 2009
Posty: 8583
Skąd: Łódź

Medale: 6 (Więcej...)
1. Miejsce w PLC (Ilość: 1) 1. Miejsce w RPS (Ilość: 1) 3. Miejsce w PLC (Ilość: 2) 3. Miejsce w Turnieju MOD HH (Ilość: 1) Zasługi dla serwisu Kozacy.org (Ilość: 1)


Wysłany: 2016-10-12, 22:53   

Wyszedł następny patch. :)

Cytat:

Path Notes 12.10.2016 (1.0.9.48.3986)

General

1. Fixed common “Access violation” errors that occurred on maps with AI and Peace Time option enabled.
2. Fixed a bunch of small bugs that sometimes caused “Access violation” errors to occur.
3. Ships have proper hitboxes now, around 33% less than before. Situations when shots were registered, despite the fact that cannonballs were actually missing ship’s model, won’t happen anymore.
4. Explosions from destroyed ships will now deal significantly less damage and won’t cause a chain reaction in ship formations.
5. Unfinished stone walls and palisades will now self-destruct if hostile units happen to approach them.
6. Ships will now maintain their custom formation set by player even after movement. We’ve also tweaked their movement system and eliminated majority of ineffective maneuvers.
7. Fixed a bug that caused sails to be displayed incorrectly.

Multiplayer

1. Multiplayer sessions will now continue even if the host quits or disconnects from the game. This feature is still being polished, some small annoyances may occur.
2. Fixed rare cases of time desynchronizations between players.
3. Session will now automatically start if the loading time for still loading players exceeds 4,5 minutes. It should be noted, that this time should be easily achievable even by a machine barely meeting minimum requirements of the game.
4. Improved server performance, connectivity should be much more stable now.
5. Balloons will now use a color scheme of the correct player.

Selection frame “dragging” feature has been delayed due to need of additional testing.
_________________
Kontakt: https://www.facebook.com/PeteLevy123 ; warrengda@gmail.com
 
     
Ernest 


Dołączył: 18 Mar 2011
Posty: 586

Medale: Brak


Wysłany: 2016-10-13, 06:59   

TL;DR
W wielkim skrócie największa nowość to to, że gra jest kontynuowana gdy host wyjdzie. Czyli można go bez problemu zniszczyć w grze ffa.
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